Comparing success and engagement in gamified learning experiences via Kahoot and Quizizz
What is the impact of gamfication on learning involvement and outcomes? In this article, two of the most popular softwares based on such approach, Quizizz and Kahoot!, are taken as examples in order to describe the (positive) effect of this new way of teaching on learners retention of knowledge and interest. The students’ need for strong stimuli and constant feedback makes this kind of applications very effective in retaining engagement and involving learners in specific tasks, while decreasing anxiety towards examination. Furthermore, the possibility to constatly monitor students retention of knowledge, through small tests disseminated during or at the beginning and end of lectures, proved effective in stimulating participation and progress in learning. In conclusion it seems clear that “gamification helps students to overcome their negative attitudes in a competitive environment and encourages them for more productive behavior.”
https://www.sciencedirect.com/science/article/pii/S0360131519300442