Kahoot! is a game-based learning platform, used as educational technology. On the web platform, and app, it is possible to develop questionnaires and quizzes and evaluate the results in different forms. In this article, the authors, analyze the possibilities offered by Kahoot, such as the team solving of quizzes, the blind quizzes and the Ghost Mode, which allows to re-view one’s previous responses, as possible approaches to enhance the learning and training processes, identifying a positive effect of such technology on learners skills related to recognition of mistakes and the possibility of learning from them and endure a deeper understanding of information retainment processes.
https://ojs.cumbria.ac.uk/index.php/TEAN/article/view/474/594